فکر بنیانحساب کاربری و اشتراک

gamification

gamification

نوشتارهای دیگر: gamification

آثار در بانک‌ها

An exploratory study of gamification adoption among computer teachers: familiarity, attitudes, practices, and barriers

Beyond Saying “Gracias”: Enhancing the Understanding and Expression of Gratitude in Elementary School Children through a Game-Based App

Educational outcomes of CDIO-guided progressive case-based learning and gamification in undergraduate critical care nursing: an exploratory two-class quasi-experimental study

Effects of a physically active gamification program on cognitive function in primary school children

Effects of interface modality and gamification on learning, engagement, and performance in simulation-based training

Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students

From Visualization to Adaptive Learning in Algorithms and Data Structures

From faux flipped to gamified flipped classrooms: scaffolding and cognitive load management

Gameful experience, exercise identity, and exercise adherence among Chinese university students: A moderated chain mediation model

Gamificación para Fortalecer la Comprensión Lectora en Estudiantes de Educación Básica en Ecuador: Revisión Sistemática

Gamified Interface Design Enhances Student Engagement in Synchronous Video Conferencing Learning

Gamified learning improves antimicrobial resistance knowledge and engagement among university students

La gamificación como estrategia metodológica para fortalecer la motivación, la participación y el aprendizaje en estudiantes de sexto grado de educación primaria: un estudio cualitativo

La gamificación en la enseñanza del inglés: una estrategia para potenciar la expresión oral

PENINGKATAN HASIL BELAJAR PESERTA DIDIK MELALUI MODEL PEMBELAJARAN GAMIFIKASI PADA PEMBELAJARAN IPAS DI KELAS V SDN 17 GUNUNG PANGILUN KOTA PADANG

Promoting Green Competences and Digital Citizenship in Business Education through Gamification and Co-creative Learning

Technical education in the development of labor and business skills: A systematic review

The Impact of Gamification on Achievement, Flow Experience, and Emotional State